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Old May 03, 2006, 02:56 AM // 02:56   #21
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If rangers run out of arrows, then armor should get destroyed, swords and axes should become dull, hammers should break, and wands/staves should occasionally explode/run out of charges.

Bad idea.
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Old May 03, 2006, 04:39 AM // 04:39   #22
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Tedious gaming isn't quite what ANet was aiming for with GW.
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Old May 03, 2006, 04:52 AM // 04:52   #23
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It would be nice if the bow mod included the arrow type, and the damage was determined by the arrow, wile the string and shaft portrayed different mods.

Buying arrows will not work in this game though. Ammunition means that A)you have to stock arrows B) arrows have to drop all over the place C) your character cannot attack without arrows D) deserves more power since he depends on ammunition and it cost money E) Ammo mantinece would be disfunctional, wile added power for ammo would be unbalanced.

I'm just pointing these things out in a spirit of conversation. I cannot imagine any functional/effective way to add ammo costs to GW, and I don't think a post or even unanimous interest will sway Anet to add it.

I like the idea of equipting a quiver which modifies your arrow damage type, still with unlimited arrows, wile the bow mods could add something else, limited arrows/ammunition mantenance isn't a good thing, and shouldn't be accepted.

I would suggest that the Shaft of the bow determine the range/attack speed type, the string modifies whatever the Shaft is modifying now, and the Quiver/Arrows modify the damage type.

(silly name)+Hornbow(determined by Shaft)+of Enchantment(determined by string), with Poisonous Arrow Quiver. This would allow Rangers to change the bow type of any bow they like, it doesn't add any more power to bow type weapons, it just allows Rangers to customize current bow options more completely, and allows you to have to bow look you want with the bow type you want.

Last edited by BahamutKaiser; May 03, 2006 at 04:58 AM // 04:58..
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Old May 03, 2006, 04:58 AM // 04:58   #24
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If I were to add up the total number of arrows I have used with each pull of the bowstring (barrage included)...it would probably be in the millions...

/not signed
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Old May 03, 2006, 04:59 AM // 04:59   #25
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/not signed even though i know where the op is coming from.

If only inventory slots arent such a problem in this game I may agree but as it stands now sorry no.
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Old May 03, 2006, 05:01 AM // 05:01   #26
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Quote:
Originally Posted by sinisters chaos
I was just wondering if anyone thinks like me, and would love it if rangers didnt have unlimited arrows, i know this thread is going to be flames A LOT, but i just liek the idea of having to find and buy arrows for some odd reason.

I mean think of there being different types of arrows, some giving more armor penetration, and the better it gets, the more expensive it is.... I think not only would this be more realistic, but more fun for most of us, TRYING HARD to get the best armor penetration.

Any one feel the same way??


heh ,, yeah i just remembered about bow mods,, how about taking those out, so you can have like, "Furious Arrows"
"Sundering Arrows"

and there % is different, and the perf ones cost more... now wut u think?
No, we don't have Ebay to back us up. Your to rich for this game, please uninstall.
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Old May 03, 2006, 05:26 AM // 05:26   #27
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heheh My ranger is already kind of overpowered if set up right - that would just be ridiculously overpowered!


LMAO to the post prior to mine! XD!!!
That just made my evening!
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Old May 03, 2006, 06:37 AM // 06:37   #28
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Arrows being bought would just be a pointless waste of time. A bow user would have no choice but to buy them and they would be priced cheap otherwise it would be an unfair for rangers compared to other classes.

Guild Wars is about skipping over the pointless stuff and getting straight to the gameplay. Your character eats, sleeps, buys arrows, repairs equipment, ect while he isn't doing mission stuff. No need to add specific tasks for it if it won't enchance gameplay.
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Old May 03, 2006, 06:39 AM // 06:39   #29
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Quote:
Originally Posted by Warskull
Arrows being bought would just be a pointless waste of time. A bow user would have no choice but to buy them and they would be priced cheap otherwise it would be an unfair for rangers compared to other classes.

Guild Wars is about skipping over the pointless stuff and getting straight to the gameplay. Your character eats, sleeps, buys arrows, repairs equipment, ect while he isn't doing mission stuff. No need to add specific tasks for it if it won't enchance gameplay.
Agreed.

Next thing you know theres gonna be a thread saying spellcasters are gonna have to buy runes to cast spells
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Old May 03, 2006, 08:20 AM // 08:20   #30
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This is the most stupendiously HORRIBLE idea I've ever seen.

It would unbalance PvE, by adding a huge gold sink, reduced inventory space, and nerfing many of the most popular and effective builds. Besides all this, PvE would totaly suck with this, at least for a ranger. With the arrows dropping are you suggesting that a titan drop arrows? That mesmers carry around arrows? Warriors?...

In PvP, it would still totaly suck. Rangers wouldn't be used at all. People would have to carry around a full backpack of arrows, then buy belt pouches and bags to carry only arrows. How would this work on the charactar creation screen for PvP charactars? What happens when you run out? You're not suggesting OTHER PLAYERS drop arrows?

Removing bow mods entirely and replacing them with quiver or arrow mods? Wow, same effect. Yet another BAD idea that adds extra work for anet pisses players off and adds absolutly NOTHING to the game except alot of frusturation.


On a side note, has anyone ever wondered why there are FOUR TYPES OF BOWS? I mean you have longbows, flatbows, hornbows, and shortbows... I wonder... Could theese in some way be different? Maybe have different chances to hit, different times to target, ,maybe have inherent armor penetration, different refire rates, different rages? Hmm I wonder... Maybe I could talk to the master of bows at the isle of the nameless, or just check guildwiki for better information...

Rangers already have different bow types, that actualy effect somthing other than simply the skin, no other class has anything simmilar, except maybe if you want to try and compare staves and bows..
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Old May 03, 2006, 10:42 AM // 10:42   #31
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If anyone notice, GW does not have battle related consumable items such as heal potions, mana pots, arrows and etc, except the candy canes.

I like this aspect of GW because this actually train our playstyle to not rely on pots. I played another game before in which the winner usually the player that spam/afford the most heal/mana pots.
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Old May 03, 2006, 03:03 PM // 15:03   #32
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Quote:
Originally Posted by Melissa Is HOT
i would hate to buy a limited supply of arrows and i can totally see noob rangers in my party going all "No f*c* u i dont want to attack cuz ill lose money you do all the work plz"

funniest thing i read in days....lmao
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Old May 03, 2006, 03:13 PM // 15:13   #33
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I can tell you now, even though i have plenty of money for these arrows, i would definatly not waste them on utterly pointless targets. Could you imagine the expense of forming a Barrage/Pet team to FoW!!!

Having played both Morrowind and Diablo 2, both which used stacks of arrows, NOTHING was more fustrating. At least with Diablo 2 if you ran out *cast TP, buy more arrows, go back out* but do you have any idea how stupid running out of ammo half way through a mission would be? It was almost as annoying as been in the middle of no-where on Morrowind and suddenly your Boots of Blinding Speed got destroyed (+200 speed 100% blind, amusing as hell) and you were suddenly walking at a normal rate!

Zui, i really do hope you were joking about not knowing even the slightest difference between the bow types...
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Old May 03, 2006, 03:13 PM // 15:13   #34
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Lol would be crappy if you run out of Arrows in GvG xD
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Old May 03, 2006, 03:25 PM // 15:25   #35
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That would make the ranger the only character class that can run out of ammo and would be left unable to attack.

/not signed

However adding the option to buy specialty arrows would be nice. Arrows with bonuses that would be put into the offhand. Think that would be a balance problem? Here's the solution to balance the scales; Can only carry a limited number and you have to buy them. Once you run out you then have to equip your normal arrows which are unlimited.
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Old May 03, 2006, 03:30 PM // 15:30   #36
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Endless Qiver of Speed

While in inventory bow attack speed is xx faster, maybe req in marks

1) gives us the quiver look ( per other post about quivers)

2) is endless so no arrow problems

3) is only attack haste so bow still matters if you look for certain effect

good or bad?
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Old May 03, 2006, 03:41 PM // 15:41   #37
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Ok I see a couple mean posts so I'm going to try to be nice about this one. Obvoiusly I can tell you haven't thought this idea through all the way and decided to throw it out there for discussion. Which isn't really a bad thing. Having arrows cast money would cost a lot of money. Plus if your "view is obsturcted" or if you're running barrage pet, it would make you feel like you're wasting money.

I'm NOT aginst the idea of having quivers that have an unlimited supply and upgrade your arrows in someway. However this is really uneeded since the bows you can have give you all the upgrades you need and adding quivers would just mean bows getting nerfed, so in the end it would be pointless.

Interesting idea to toy around with but in the end it's just not what guild wars is about.
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Old May 03, 2006, 03:44 PM // 15:44   #38
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/not signed

I don't have enough storage as it is, let alone adding stacks of arrows.
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Old May 03, 2006, 04:21 PM // 16:21   #39
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Oh my. Who wants to run ten times a day to the fletcher? Spending money on arrows? That's why there is no armor/weapon repairing after combat implemented in this game. That's why you don't have to feed your pet three times a day. No unnecessary grind please.
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Old May 03, 2006, 09:31 PM // 21:31   #40
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Quote:
Originally Posted by evilsod
Zui, i really do hope you were joking about not knowing even the slightest difference between the bow types...
I most certainly was. That was /extreme sarcasam. Knowing how different bow types are different is basic game mechanics. There's no excuse for not knowing it, especialy since the information is so easily available.
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